
If you’ve got fond memories of this series, then the Definitive Edition of AoE 3 will hook you good. This particular journey simply didn’t hold the appeal for me that it once might have. The difference between difficulty settings, between story mode and the multiplayer(?), Is like day and night. And in the interest of fairness, there is more to this game. It’s admirable, but I found myself wanting a little more. You know immediately what Age of Empires III is all about. There’s a certain elegance to this design. What you see at first glance is absolutely what you get.

The game takes no big leaps, mechanically speaking.

If you’re not immediately hooked, on the other hand, this is it. You’ll stay busy for weeks on end, and that’s just with the Story Mode campaigns. You’ve got a dragon hoard’s worth of content to chew up. If you love the core gameplay loop, there’s an endless assortment of battles to burn through. The downside being that you won’t find anything truly new in your dalliances. The uniform design gives you greater freedom to experiment and explore. Which is great! If conquering the new world gets old, there’s a whole set of conquests you can start over in Japan. Really, your choice comes down to personal preference. Once you raze a few villages in the first campaign, you can hop back and forth with impunity. While there are three different campaigns in many different regions, the difference between them is mostly cosmetic. Drop That Paintbrush, There’s a War To Win Who are these people I’m plunking down in my home base? Do they cheer me on as I engage in bloody skirmishes in distant lands? Will I receive more taxes from the townsfolk if the harbor is newly painted? I abandoned this pleasant distraction almost immediately.

It’s a nice touch, but it doesn’t add a whole lot. You’re merely spicing up the main menu you see between missions. There’s a customization side hustle you can participate in, but it’s terribly shallow.
